{"id":13474,"date":"2015-05-07T00:21:42","date_gmt":"2015-05-07T00:21:42","guid":{"rendered":"http:\/\/www.gamerdad.com\/blog\/?p=13474"},"modified":"2015-05-05T00:37:34","modified_gmt":"2015-05-05T00:37:34","slug":"unplugged-computer-assisted-rpgs","status":"publish","type":"post","link":"http:\/\/www.gamerdad.com\/blog\/2015\/05\/07\/unplugged-computer-assisted-rpgs\/","title":{"rendered":"Unplugged: Computer Assisted RPGs"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-e1430786024199.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-13483\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-e1430786024199-150x127.jpg\" alt=\"fantasy grounds\" width=\"150\" height=\"127\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-e1430786024199-150x127.jpg 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-e1430786024199.jpg 151w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>You can play RPGs on your computer, sitting alone in front of a screen, or you can play face to face RPGs <i>assisted by<\/i> your computer and enjoy all the fun of hanging with your friends for a casual evening of fun. \u00a0Ever since computers went mainstream, gamers have tried to find ways to use their computers to make life easier for playing pencil and paper role playing games. \u00a0We\u2019ve come a long way my friend, and now there are options aplenty. \u00a0While it seems there is not yet a global panacea for the problem, there are a few applications that can add to your next gaming session.<\/p>\n<p><!--more--><\/p>\n<p>Today we\u2019ll take a look at four specific applications. \u00a0Two, Fantasy Grounds and Realm Works, try to ease the burden for GMs (game masters, who prepare the story and run the opponents). \u00a0Campaign Cartographer 3+ provides powerful, Photoshop style tools and options to quickly create elegant maps, and Syrinscape provides an interesting take on a way to bring sound effects to your next RPG session.<\/p>\n<p><strong><strong>\u00a0<\/strong><\/strong><\/p>\n<p><strong><a href=\"https:\/\/www.fantasygrounds.com\/home\/\">Fantasy Grounds by SmiteWorks<\/a><\/strong><\/p>\n<p>Topping the interest charts is Fantasy Grounds, due to their recent announcement of integration with the newest version of Dungeons and Dragons, the 5th edition. \u00a0Fantasy Grounds focuses on providing a virtual tabletop for players to use either at the table or online for \u201ctelecommuting\u201d one\u2019s RPG experience. \u00a0To this end, the program \u00a0has many features that allow for a GMs and players to move tokens around on maps, interact using combat rules, and generally to accommodate much of the rules-oriented aspects of the game for a session via videoconferencing. \u00a0The software\u2019s best features lie with in-game management of combat and other in-game challenges. \u00a0Players and GMs can manage changes in their status and use online map functions to assist with exploration. \u00a0The GM can set up encounters complete with maps and stats for the enemies and manage the results of combat on the fly (either all online, or as players play at the table.) \u00a0My favorite aspect of the current setup is the ability to purchase a complete \u201cpackage\u201d for a given game module which comes pre-loaded with all the necessary maps, encounters, and enemy statistics. \u00a0This is a great time saver, helping GMs more easily handle mundane chores like common combat information.<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><a href=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-player.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-13482\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-player-300x240.jpg\" alt=\"fantasy grounds player\" width=\"300\" height=\"240\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-player-300x240.jpg 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-player-150x120.jpg 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-player-1024x819.jpg 1024w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/fantasy-grounds-player.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: center\">\n<p>Gamers can buy a license (or subscribe monthly) to use the software as a player or as a GM. \u00a0Alternatively, one person can buy higher-end licenses that allow any number of players to use the free version of the program when they play. \u00a0In addition to some modest support of common game rules like Pathfinder, D&amp;D 3.5, 4th, and 5th editions, d20, Fate, and Savage Worlds (if you recognize any of those), GMs can purchase licenses which will have much of that system\u2019s options pre-loaded. The 5th edition D&amp;D is, of course, the biggest news since this is the first computer app that supports the 5th edition rules set.<\/p>\n<p>While the program does a very nice job of table-side management, I was not a fan of the outside the game management. \u00a0Yes, it was great when combined with pre-prepared modules, but I found the user interface for creating new characters or monsters exceptionally tedious. \u00a0To create a character, one must continually pop up new windows (often several windows deep) and then drag your selection over to the character window. \u00a0No drop-down options in sight. \u00a0It is very tedious and almost made me want to just make a character on paper and then type it in.<\/p>\n<p>As it stands, Fantasy Grounds stands out as an excellent implementation for online (or even just computerized) game sessions. \u00a0I wish the user interface were better at times. \u00a0And as things stand at present, it is the only game in town with a 5th edition Dungeons and Dragons license.<\/p>\n<p><strong><strong>\u00a0<\/strong><\/strong><\/p>\n<p><a href=\"http:\/\/www.wolflair.com\/realmworks\"><strong>Realm Works and Hero Lab &#8211; from Lone Wolf Development<\/strong><\/a><\/p>\n<p>Realm Works focuses in on campaign management, rather than on gameplay assistance, and Hero Lab is Lone Wolf\u2019s answer for character creation and management. \u00a0With those two focuses, the company does well. \u00a0Hero Lab is pretty easy to use and allows players to quickly generate a character of any level and can then use the program (or a free iPad app) to manage one\u2019s player character at a game session.<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><a href=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/realmworks-page.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-13484\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/realmworks-page-300x180.png\" alt=\"realmworks page\" width=\"300\" height=\"180\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/realmworks-page-300x180.png 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/realmworks-page-150x90.png 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/realmworks-page.png 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: center\">\n<p>Realm Works, on the other hand, is targeted at GM\u2019s who want an easier way to manage the information generated over the course of an entire campaign. \u00a0The bells and whistles are all here, with ways to create entries of people, monsters, maps, and places and link them all together for quick reference. \u00a0A GM can even set up which information can be accessed by the players, either during play or on the online cloud servers (useable with a moderate subscription). \u00a0A GM can even set up a computer with dual monitors to show the limited player information (maps with fog of war or character pictures) without revealing all the information (secret items or areas on the map, or a given person\u2019s statistics.) \u00a0The program also allows a GM to visualize significant links between people, organizations, etc\u2026 in order to keep track of important relationships. \u00a0It can even \u201cautomatically\u201d generate previous session summaries to distribute to players at the start of each session. \u00a0Unlike Fantasy Grounds, Realm Works is pretty much system independent. \u00a0That means it can be used with any system, but also means that it is trickier to keep game statistics closely matched to the database.<\/p>\n<p>However, Hero Lab provides this ability in spades. \u00a0It is easy to use and has a wealth of options. \u00a0It does suffer from the somewhat prohibitive costs of this type of software. \u00a0While the base Hero Labs package comes with the basic rules for one role playing system (of your choice), additional systems cost extra. \u00a0This isn\u2019t too prohibitive, but GMs and players who extensively use the newest modules and supplements will find themselves needing to frequently fork over additional money for the add-ons. \u00a0At present, Hero Labs covers a wide range of rule sets, including Pathfinder, 4th Edition D&amp;D, Fate, Savage worlds, and more (one can even create a home-brew system with a bit of work.) \u00a0Notice it does not currently cover 5th edition D&amp;D.<\/p>\n<p><strong><a href=\"https:\/\/secure.profantasy.com\/products\/cc3-plus.asp\">Campaign Cartographer 3+ &#8211; by ProFantasy<\/a><\/strong><\/p>\n<p>No good adventure is complete without maps, and if it is maps you want, Campaign Cartographer is one of the best around. \u00a0Gamers who have strong \u201cPhotoshop-Fu\u201d may not need a mapping-specific program, but the rest of us can make good use of CC3+, as it is called. \u00a0The main program allows one to create indoor and outdoor maps using icons or, particularly nice, vector graphics. \u00a0Using vector graphics to create a map is extremely useful as a map can be scaled up or down to cover large and small areas of exploration and still \u201clook good.\u201d<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><a href=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/campaign-cartographer-3-.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-13481\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/campaign-cartographer-3--264x300.jpg\" alt=\"campaign cartographer 3+\" width=\"264\" height=\"300\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/campaign-cartographer-3--264x300.jpg 264w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/campaign-cartographer-3--132x150.jpg 132w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/campaign-cartographer-3-.jpg 650w\" sizes=\"auto, (max-width: 264px) 100vw, 264px\" \/><\/a><\/p>\n<p style=\"text-align: center\">\n<p>It is a very powerful program, but all that comes at a price. \u00a0As with high end drawing programs like Photoshop, there is a learning curve. \u00a0Not a great program for simple cut and paste mappers (although it isn\u2019t bad, and has some bells and whistles), it excels if one is willing to learn the moderately archaic way of interacting with things. \u00a0For example, rather than selecting a thing and then performing an operation, one decides on the operation and then selects the object. \u00a0Apparently this is common in CAD software but can be a rude awakening for the rest of us.<\/p>\n<p>Despite the somewhat steep learning curve, once a user is past the basics the program can be quite powerful, helping you quickly create a nice looking map. \u00a0Users who want to go further can wring out even more impressive results, but that isn\u2019t for everyone. \u00a0I tend to piggyback onto the developments posted by a fairly active user base, who can provide advice on specific settings or video tutorials on how to get the most out of specific features.<\/p>\n<p>The \u201cplus\u201d \u00a0in the name is the newest development. \u00a0CC version 3 has been around a few years, but it has just been revamped to run much faster (even with all the bells and whistles visually turned on.) \u00a0It is a bit easier to use, with menu functions more accessible, although the underlying style of use still needs a user to \u201cget it\u201d before things make the most sense. \u00a0Finally, the new version has also added in some new Photoshop style effects so even the Photoshop folks might want to take a look. \u00a0(And as their literature likes to mention, they do offer a refund guarantee if you are on the fence and aren\u2019t quite sure it\u2019s the thing for you.)<\/p>\n<p>The program isn\u2019t for everyone, and takes a little bit of work to get up to speed. \u00a0I\u2019m not a heavy user by any means, but didn\u2019t find it taking too long until I was up and running and having fun making my own cool looking maps. \u00a0\u00a0That\u2019s the beauty of the program. \u00a0While I have the ability to learn some of the basic ins and outs of a new program, I do not have the artistic ability to create nice maps from scratch. \u00a0I\u2019m usually quite impressed with myself whenever I finish making a map in the program.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"\/\/syrinscape.com\/\">Syrinscape\u00a0<\/a><\/strong><\/p>\n<p>And now for something completely different, Syrinscape is a company that specialized in providing soundtracks for your role playing game. \u00a0This might seem a bit odd, but isn\u2019t too far out of left field since soundtracks are common in movies, TV, and even used to inspire athletes in their workout. \u00a0Why not have a soundtrack for an inspiring speech or epic combat in your role playing game? \u00a0Things would be useful, but rather mundane if Syrinscape had simple soundtracks you could loop in the background while you play the game. \u00a0However, the program goes way, way further.<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><a href=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/syrinscape.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-13485\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/syrinscape-300x195.jpg\" alt=\"syrinscape\" width=\"300\" height=\"195\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/syrinscape-300x195.jpg 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/syrinscape-150x97.jpg 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/syrinscape-1024x666.jpg 1024w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2015\/05\/syrinscape.jpg 1034w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\">\n<p>GMs can use the Syrinscape features to modify the soundtrack on the fly to better model the development of the game. \u00a0Lets take the example of a dragon attacking a town. \u00a0On the default setting, there is a bit of background chatter, some animal noises, a bit of music from the bar, etc\u2026 \u00a0Clicking on the next sound sequence brings up the sounds of a dragon battle, complete with roars and the sound of burning. \u00a0The final example sequence has lower level chatter, burning buildings, some wailing in the distance. \u00a0This variation on a theme is pretty cool, but one can change (via sliders) the volume of each individual element of the scene! \u00a0Feel like more \u201croaring\u201d from your dragon? \u00a0Adjust the slider. \u00a0Too much music in your morning? \u00a0Adjust the slider. \u00a0To top things off, there are quick-buttons on the side to let you one-off specific effects. \u00a0Hit the right button and you get out a dragon roar,crumbling building, spell effects like fireball, weapon impacts, and (of course) the ooh and ahh of the crowd reactions. \u00a0I doubt anyone was thinking \u201chey, I would love to be able to dj mix the background noises in my next role playing session\u201d, but now that Syrinscape has shown me what can be done, the idea just got a lot more tempting.<\/p>\n<p><strong><strong><br \/>\n<\/strong>Dragon+<strong><br \/>\n<\/strong><\/strong><\/p>\n<p>Not a piece of software, or even an app, the electronic Dragon+ magazine was just announced for both iOS and Android devices. \u00a0Dragon+ is essentially Wizards of the Coast\u2019s newest venture into support for their Dungeons and Dragons role playing game. \u00a0Dragon+ is an electronic magazine that one can access on the magazine app of their mobile device. \u00a0The first issue is free, and the subscription method seems to imply future issues will also be free. \u00a0While I peruse the regular articles posted up on Wizard\u2019s site, I do look forward to having access to a more periodical style of articles. \u00a0No big groundbreaking information, but a simple pointer to something big D&amp;D fans may want to check out.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Final Thoughts:<\/strong><\/p>\n<p>Paper and pencil role playing is a great creative activity, for the players as well as the GM running the show. \u00a0While designing and running a long running game can be fun, it&#8217;s always nice to have some tools by one&#8217;s side to either ease the burden or put that extra special &#8220;splash&#8221; to make a session more memorable.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>You can play RPGs on your computer, sitting alone in front of a screen, or you can play face to face RPGs assisted by your computer and enjoy all the fun of hanging with your friends for a casual evening of fun. \u00a0Ever since computers went mainstream, gamers have tried to find ways to use [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-13474","post","type-post","status-publish","format-standard","hentry","category-unplugged-miscellaneous"],"_links":{"self":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/13474","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/comments?post=13474"}],"version-history":[{"count":5,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/13474\/revisions"}],"predecessor-version":[{"id":13487,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/13474\/revisions\/13487"}],"wp:attachment":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/media?parent=13474"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/categories?post=13474"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/tags?post=13474"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}