{"id":14602,"date":"2016-02-02T01:00:55","date_gmt":"2016-02-02T01:00:55","guid":{"rendered":"http:\/\/www.gamerdad.com\/blog\/?p=14602"},"modified":"2016-01-29T13:10:17","modified_gmt":"2016-01-29T13:10:17","slug":"unplugged-runebound-3rd-edition-boardgame-2","status":"publish","type":"post","link":"http:\/\/www.gamerdad.com\/blog\/2016\/02\/02\/unplugged-runebound-3rd-edition-boardgame-2\/","title":{"rendered":"Unplugged: Runebound, 3rd Edition (Boardgame)"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-14606\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-cover-142x150.png\" alt=\"runebound cover\" width=\"142\" height=\"150\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-cover-142x150.png 142w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-cover-283x300.png 283w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-cover.png 450w\" sizes=\"auto, (max-width: 142px) 100vw, 142px\" \/>Boardgames like Runebound pack the positive feedback loop gaining power in MMORPGs into a few short hours of a boardgame. \u00a0This new (3rd) edition of Runebound provides a new-player friendly boardgame where everyone can choose their own character\u2019s path to power. \u00a0Players can gain in power by questing to explore locations, interact with the denizens of the land, or simply fight monsters. \u00a0The first player to become powerful enough to defeat the final villain wins the game. \u00a0With its open-ended options, playing a game of Runebound gives the enjoyment of adventuring in a MMORPG packed into a single evening of face-to-face game play.<\/p>\n<p><strong>Runebound<\/strong>, 3rd Edtion<br \/>\n<strong>Publisher<\/strong>: Fantasy Flight Games<br \/>\n<strong>Ages<\/strong>: 14+<br \/>\n<strong>Players<\/strong>: 2-4<br \/>\n<strong>Time<\/strong>: 2-3 hrs<br \/>\n<em>(Review copy provided by Fantasy Flight Games)<\/em><br \/>\n<!--more--><br \/>\nOpening up the box, the rules are broken up into two handy parts. \u00a0One booklet steps you through setting up the game and playing it in a reasonable progression. \u00a0A second book serves as a handy reference for the detailed rules once players have a general feel for how to play the game. \u00a0To start, players pick one of six heroes, complete with their own special cards and combat tokens. \u00a0One side of the card explains what is needed for setup (your 3 starting tokens, for example.) The other side displays the hero\u2019s two unique powers (one for combat and the other used outside of combat.)<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-14604\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-bits-300x258.png\" alt=\"runebound bits\" width=\"300\" height=\"258\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-bits-300x258.png 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-bits-150x129.png 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-bits.png 700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"text-align: center\">\n<p>Once the game begins, players have three actions to use on their turn. \u00a0Typically these are used to move around the board, shop (in cities), adventure (costs 2 actions), resting up, and train (buy a new ability from skill cards in one\u2019s hand.) \u00a0In this third edition of the game, a hero\u2019s progression is truly customizable. \u00a0Rather than simply focus on combat with progressively more difficult monsters, players also choose to pursue exploration quests (move to a location on the board and then roll terrain dice to match,) or social interactions (quests providing one of two options for your hero.) \u00a0There is even an always-available generic trading \u201cquest\u201d where heroes can earn gold simply moving goods between cities (and is one of the fastest ways to simply earn gold.) \u00a0Completing quests not only grants a positive result, but also earns a player that quest card as a trophy, which are used to buy skill cards.<\/p>\n<p>&nbsp;<br \/>\nEach hero obviously has some specialties but these can be improved through almost any of the three quest lines (through quest effects or using the trophies to buy particular skills.) \u00a0Skill cards in one\u2019s hand can also be used to improve actions within the game. \u00a0A player can discard a skill card to \u201cexert\u201d in a variety of situations to give themselves a bonus. \u00a0This is quite useful as drawing a new hand of skill cards costs only a single action.<\/p>\n<p>&nbsp;<br \/>\nI found the movement and combat in the game particularly interesting. \u00a0To move, a player can simply take one step in any direction, or they can roll two or more terrain dice. \u00a0The terrain dice typically show two different terrain types or a wild card. \u00a0A hero can move through one matching space for each terrain die &#8211; a die showing water and hills could be used to take a step over a river or through a hills hex. \u00a0These dice are also used for resting when in the wilderness, dice are rolled and one health is regained for each terrain that matches your location.<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-14605\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-board-300x175.png\" alt=\"runebound board\" width=\"300\" height=\"175\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-board-300x175.png 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-board-150x87.png 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-board.png 700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"text-align: center\">\n<p>Combat is resolved through the use of two-sided cardboard discs. \u00a0Heroes start with three and gain more through skills and equipment. \u00a0In combat, characters toss their discs in the air and then take turns using the displayed icons during combat. \u00a0Icons can cause damage, prevent damage, allow a player to flip other discs, double the value of another disc, or can be used to trigger special abilities. \u00a0Players (enemy monsters are controlled by the player on your right) \u00a0alternate choosing a disc and using its powers. \u00a0Since any one disc has only two sides, and players execute the actions in the order they choose, flipping combat discs limits the randomness of combat and presents a much more strategic (and interesting) battle.<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-14610\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runeboundtokens-300x119.png\" alt=\"runeboundtokens\" width=\"300\" height=\"119\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runeboundtokens-300x119.png 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runeboundtokens-150x59.png 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runeboundtokens.png 700w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"text-align: center\">\n<p>The pace of the game is controlled by a game timer track that advances at the end of each round. \u00a0When the track has completed, Act 2 begins and the track is reset. \u00a0This can trigger new events or conditions arising from the scenario, but it also serves to increase the difficulty of all monster combat. During Act 2, monsters gain an extra token in combat. \u00a0Completing Act 2 kicks in special events that depend on the game scenario chosen.<\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-14611\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-the-ascendance-of-margath-300x175.png\" alt=\"runebound the-ascendance-of-margath\" width=\"300\" height=\"175\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-the-ascendance-of-margath-300x175.png 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-the-ascendance-of-margath-150x87.png 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2016\/02\/runebound-the-ascendance-of-margath.png 500w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"text-align: center\">\n<p>&nbsp;<\/p>\n<p>The game comes with two main scenarios. \u00a0One, The Ascendance of Margath, has a draconic theme and players are encouraged to gather \u201cdraconic lore\u201d tokens during the game to weaken the villain in the final battle. \u00a0At the end of Act 2 he begins rampaging across the map and If the players are slow to challenge him, \u00a0they can lose the game entirely when the dragon pillages a major village. \u00a0The other scenario has an undead theme where the main villain spawns zombies throughout the board during the game, and players must gather companion tokens that will weaken him and then defeat him before the end of Act 2, whereupon the players simply lose outright.<\/p>\n<p>&nbsp;<br \/>\n<strong>Verdict:<br \/>\n<\/strong>I love adventure games but they suffer from several fatal flaws. \u00a0First, they tend to last too long to play. \u00a0This edition of Runebound is still long, but with the streamed down combat it isn\u2019t as long as some and it doesn\u2019t outstay its welcome. \u00a0Second, I dislike the problems involved in player vs player combat. \u00a0While it can be useful to scale back the leader, too often it ends up with the strong preying on the weak. \u00a0For the most part (with a very minor exception), players cannot harm other players. \u00a0The main interactions tend to be races to be the first to solve the good quests. \u00a0Players still get a feel of combating each other, since combat is very much a two player interaction with right hand opponent playing the bad guys.<\/p>\n<p>&nbsp;<br \/>\nThus far, the 3rd edition of Runebound manages to keep the heart of a good adventure boardgame: multiple options for progression, the feeling of one\u2019s character getting stronger over time, and a good climactic battle at the end. \u00a0I love the advancement options &#8211; it isn\u2019t simply a slugfest over and over again. \u00a0It gives me a sense of true roleplaying where I can choose what sort of hero I want to be. \u00a0Between the six different heroes and two different scenarios, there is enough here to occupy my time before I start eyeing the inevitable expansions.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Kid Factor:<br \/>\n<\/strong>The game includes quite a bit of reading, both for the flavor text as well as the game information. \u00a0The true test is the game\u2019s complexity. \u00a0I have found most of the mechanisms straightforward, but the way they interact can be fairly complex. \u00a0Since players fight against their opponents controllilng the monsters, the skill of one\u2019s opponent can come into play during combat. \u00a0Playing with large disparities in age may give one player the advantage (since their opponent might not be as good at the combat.) \u00a0Other than the complexity (which isn\u2019t all that bad, but does probably need a the understanding of an average middle-school kid), the content may be an issue for some. \u00a0The standard fantasy tropes are involved: undead, dragons, etc\u2026 \u00a0(I can\u2019t recall if there\u2019s any demons or devils in the quests.) \u00a0The art isn\u2019t so much of an issue, so it is only a problem for those who are sensitive to those sorts of topics.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Boardgames like Runebound pack the positive feedback loop gaining power in MMORPGs into a few short hours of a boardgame. \u00a0This new (3rd) edition of Runebound provides a new-player friendly boardgame where everyone can choose their own character\u2019s path to power. \u00a0Players can gain in power by questing to explore locations, interact with the denizens [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,14],"tags":[30,119,123,175],"class_list":["post-14602","post","type-post","status-publish","format-standard","hentry","category-game-reviews","category-unplugged-miscellaneous","tag-boardgames","tag-review","tag-rpg","tag-unplugged-miscellaneous"],"_links":{"self":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/14602","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/comments?post=14602"}],"version-history":[{"count":4,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/14602\/revisions"}],"predecessor-version":[{"id":14612,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/14602\/revisions\/14612"}],"wp:attachment":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/media?parent=14602"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/categories?post=14602"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/tags?post=14602"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}