{"id":17538,"date":"2018-02-22T16:53:23","date_gmt":"2018-02-22T16:53:23","guid":{"rendered":"http:\/\/www.gamerdad.com\/blog\/?p=17538"},"modified":"2018-02-22T17:01:06","modified_gmt":"2018-02-22T17:01:06","slug":"zendo-boardgame","status":"publish","type":"post","link":"http:\/\/www.gamerdad.com\/blog\/2018\/02\/22\/zendo-boardgame\/","title":{"rendered":"Zendo (Boardgame)"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-17539\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-box-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-box-150x150.jpg 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-box-300x300.jpg 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-box-768x768.jpg 768w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-box.jpg 1024w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/>Zendo reminds me of a twist on the great game of Mastermind, where a player would guess a solution by getting minimal feedback on successive guesses. Zendo uses plastic pieces arranged according to a secret rule, and then multiple players build structures in an attempt to figure out that overarching rule. The result is a great little deduction game that I even use to teach my students inductive reasoning in class.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<h2><strong>Zendo<\/strong><\/h2>\n<p><strong>Designers<\/strong>: Kory Heath, Andrew Looney<br \/>\n<strong>Publisher<\/strong>: Looney Labs<br \/>\n<strong>Players<\/strong>: 3-5<br \/>\n<strong>Ages<\/strong>: 8+<br \/>\n<strong>Time<\/strong>: 60 minutes<br \/>\n(review copy provided by publisher)<\/p>\n<p>In Zendo, players are provided sets of small plastic pyramids, blocks, and wedges that come in red, blue, and yellow. One player is the moderator for the game. He or she chooses a rule card from the deck supplied and then builds two little structures with some of the blocks. One structure follows the rule, while a second structure does not follow the rule. Examples of \u201cthe rule\u201d might be: the structure must contain one block of a specific color, the structure needs to use only two pieces, or something more complicated like one blue piece must be touching a red piece. Players then take turns building structures and the moderator indicates whether they satisfy \u201cthe rule.\u201d Alternatively, a player can build something and call for a Quiz. If so, all players vote on whether the new structure satisfies the rule. If a player guesses correctly (guess if it satisfies the rule or not), they earn a guessing token.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-17541\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/ZendoFlatBack-contents-1024x673.jpg\" alt=\"\" width=\"512\" height=\"337\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/ZendoFlatBack-contents-1024x673.jpg 1024w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/ZendoFlatBack-contents-150x99.jpg 150w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/ZendoFlatBack-contents-300x197.jpg 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/ZendoFlatBack-contents-768x505.jpg 768w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/p>\n<p>If a player has at least one guessing token, they can give up their turn to guess the rule instead. The active player turns in one of their tokens and states their version of the rule. The moderator then must build a structure that disproves the guessed rule. They can build something that fits \u201cthe rule\u201d but not the active player\u2019s guess or something that matches the active player\u2019s guess but does not satisfy \u201cthe rule.\u201d If the moderator is unable to disprove the guessed rule, the active player wins. If the guess is disproved, the active player can guess again, until they run out of guess tokens at which time the turn moves to the next player.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-17542\" src=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-rule-card-218x300.jpg\" alt=\"\" width=\"218\" height=\"300\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-rule-card-218x300.jpg 218w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-rule-card-109x150.jpg 109w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-rule-card-768x1059.jpg 768w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2018\/02\/zendo-rule-card-743x1024.jpg 743w\" sizes=\"auto, (max-width: 218px) 100vw, 218px\" \/><\/p>\n<p>The previous version of the game was played with pyramids of three sizes and players were often encouraged to create their own \u201crules.\u201d It also had a thinly layered theme of eastern philosophy. While I miss my Zendo set with extra colors and pieces, and I liked the theme, the new version is far more approachable. Having entirely different shapes helps to quickly identify a structure, and the theme always did make the game seem more complex than it actually is. The previous edition had a deck of cards with suggestions for \u201cthe rule\u201d, but the new edition has players to only use the enclosed cards. Cards contain a main rule with one or more modifiers (ex.\u201conly one\u201d and then spots for each color) players use provided clips to mark their rule card to remind them what modifiers they chose. (For the former rule, I would mark \u201cred\u201d on my card to remind me that it is \u201conly one RED piece.\u201d) Cards come in several difficulties. There are easy ones like \u201cmust contain exactly one blue piece\u201d all the way up to difficult ones like \u201cmust contain more blue pieces than blocks.\u201d I found in the previous version that rules tend to be harder to guess than one might think, so providing a good set of cards with labeled difficulties is a great way to play new or new-ish players. The current version also contains two different rulebooks. The game rules are explained in the first book, while the second book goes a bit deeper by giving advice to players, helping define the possible attributes to use in making rules, and two player options.<\/p>\n<p><strong>Verdict<\/strong><br \/>\nAs I mentioned, I use Zendo in my classes to show students how inductive reasoning works and provide it in the context of the scientific method. It is a great way to show them how information can be gained even if one performs an experiment with a negative outcome. I\u2019m glad to see the game back in print and this version is definitely more approachable for beginners. There\u2019s nothing to prevent players from going off the tracks and making their own rules, but I agree with the designer that this should only be done in groups composed entirely of experienced players. Whether played competitively or simply for fun, Zendo is a great logic puzzle game. Some players may be better at guessing rules than others, but everyone can still have fun trying to predict which way a quiz structure may go. I\u2019m typically lukewarm on abstract games, but I do enjoy Zendo played in a friendly, laid back manner.<\/p>\n<p><strong>Kid Factor:<\/strong><br \/>\nThere is no writing or reading to be found, and there isn\u2019t even that much deep strategy. Thus, the game scales very well for young and old players. One simply has to be careful to play with very simple rules when playing with younger players. As a game that teaches inductive reasoning, Zendo makes a great game to play together as a family. The provided rule cards help to make sure even younger players can moderate and not come up with rules that are too difficult to solve.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zendo reminds me of a twist on the great game of Mastermind, where a player would guess a solution by getting minimal feedback on successive guesses. Zendo uses plastic pieces arranged according to a secret rule, and then multiple players build structures in an attempt to figure out that overarching rule. The result is a [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-17538","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/17538","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/comments?post=17538"}],"version-history":[{"count":4,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/17538\/revisions"}],"predecessor-version":[{"id":17546,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/17538\/revisions\/17546"}],"wp:attachment":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/media?parent=17538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/categories?post=17538"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/tags?post=17538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}