{"id":1797,"date":"2009-02-12T10:39:44","date_gmt":"2009-02-12T16:39:44","guid":{"rendered":"http:\/\/www.gamingwithchildren.com\/?p=1797"},"modified":"2009-02-12T10:39:44","modified_gmt":"2009-02-12T16:39:44","slug":"rpgwatch-the-whole-game-in-my-hand-12-part-2","status":"publish","type":"post","link":"http:\/\/www.gamerdad.com\/blog\/2009\/02\/12\/rpgwatch-the-whole-game-in-my-hand-12-part-2\/","title":{"rendered":"RPGWatch: The Whole Game in My Hand #12 (Part 2)"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" style=\"float: right;\" src=\"http:\/\/www.gamingwithchildren.com\/wp-content\/uploads\/2009\/02\/dungeonmaker2.jpg\" alt=\"\" width=\"100\" height=\"174\" \/>Continuing my coverage of handheld RPG&#8217;s from the last three months of 2008 over at RPGWatch, I take a look at the PSP and select iPhone releases.\u00a0 This article covers nine games &#8211; six for the PSP and three for the iPhone.\u00a0 Of the PSP games, one is a PSN port of an early PSx game and one is a strategy game, which means that even in the traditionally busy holiday schedule the PSP closed the year with a light offering.  <!--more--><\/p>\n<p>From my review of Valhalla Knights 2:<\/p>\n<blockquote><p>&#8220;I will occasionally drift off in thought while playing games and picture life in the world described by the game. This can be a good thing, such as imagining life in the island city of Khorinis in Gothic II, or a bad thing, as I wonder who is sitting in all of the empty chairs around Arindale in Dungeon Lords. In this case I was thinking about Sartre. To be specific, I was thinking of his play No Exit. The basis of the play is that several people are trapped in a room with no exit, left to deal with nothing but each other. The group eventually realize that they are in hell &#8211; and that hell is the other people.<\/p>\n<p>So, what causes me to have these thoughts about Valhalla Knights? In short, it&#8217;s the battle system. When you meet up with an enemy on the field, you are tossed into a circular battle ring. You cannot escape the ring unless you defeat the enemies. There are typical tactics you would use in a case like this &#8211; if you are a melee fighter then you&#8217;d get into the thick of things with the enemy and count on your mages and clerics to aid you with support and ranged firepower. Your &#8216;back line&#8217; helpers should also strive to stay out of harm&#8217;s way as much as possible &#8211; but this is difficult when there is no &#8216;line&#8217; because the battlefield is a circle. The tie-in to the original thought? At some point in the game you will ask yourself, &#8220;what the heck am I doing here and how do I get out?!&#8221; That is the easy part &#8211; press the &#8216;Home&#8217; button, select &#8216;Yes&#8217;, remove the disk and insert something else&#8230; then forget you every played this one. &#8220;<\/p><\/blockquote>\n<p>You can check out the whole thing <a href=\"http:\/\/www.rpgwatch.com\/show\/article?articleid=110&amp;ref=0&amp;id=260\">here at RPGWatch!<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Continuing my coverage of handheld RPG&#8217;s from the last three months of 2008 over at RPGWatch, I take a look at the PSP and select iPhone releases.\u00a0 This article covers nine games &#8211; six for the PSP and three for the iPhone.\u00a0 Of the PSP games, one is a PSN port of an early PSx [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-1797","post","type-post","status-publish","format-standard","hentry","category-game-reviews"],"_links":{"self":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/1797","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/comments?post=1797"}],"version-history":[{"count":0,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/1797\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/media?parent=1797"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/categories?post=1797"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/tags?post=1797"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}