{"id":1920,"date":"2009-03-08T10:27:06","date_gmt":"2009-03-08T16:27:06","guid":{"rendered":"http:\/\/www.gamesanityblog.com\/?p=1920"},"modified":"2009-03-08T10:27:06","modified_gmt":"2009-03-08T16:27:06","slug":"preview-neverwinter-nights-2-mysteries-of-westgate","status":"publish","type":"post","link":"http:\/\/www.gamerdad.com\/blog\/2009\/03\/08\/preview-neverwinter-nights-2-mysteries-of-westgate\/","title":{"rendered":"Preview &#8211; Neverwinter Nights 2: Mysteries of Westgate"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail wp-image-1922 alignleft\" title=\"neverwinternights2mysteriesofwestgate\" src=\"http:\/\/www.gamesanityblog.com\/wp-content\/uploads\/2009\/03\/neverwinternights2mysteriesofwestgate-72x150.jpg\" alt=\"neverwinternights2mysteriesofwestgate\" width=\"72\" height=\"150\" \/>One of the greatest things about the original <em>Neverwinter Nights<\/em> was the ability to craft your own complete role-playing adventures with relative ease. This has led to a large body of modules that rival commercial games, and was eventually exploited by Atari in the form of several \u2018Premium Modules\u2019. <em>Neverwinter Nights 2<\/em> also features a large module toolset, though it is more cumbersome to use, was released in a less than optimal state, and has taken longer for developers to craft new modules with. Very soon, though, the first official \u2018Adventure Pack\u2019 will be released &#8211; Mysteries of Westgate from Ossian Studios. I will be reviewing that module later, but had a few thoughts on it &#8211; and also wanted to highlight the impending release.<!--more--><\/p>\n<p>First and most important &#8211; the module has \u2018gone gold\u2019. This means that the game is done and ready for release, and will be released in the next week or so.<\/p>\n<p>The plot summary reads: \u201cSet in the infamous Forgotten Realms city of Westgate, players find themselves in possession of a powerful but cursed treasure that threatens to destroy them. Linked to the underworld organization known as the Night Masks, the treasure will draw players into a city-spanning clash between warring factions. Players must choose their allegiance in order to break the curse and ultimately uncover a plot that threatens Westgate itself\u201d.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamesanityblog.com\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-09-35-300x187.jpg\" alt=\"nwn2main-2009-03-06-14-29-09-35\" title=\"nwn2main-2009-03-06-14-29-09-35\" width=\"300\" height=\"187\" class=\"aligncenter size-medium wp-image-1923\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-09-35-300x187.jpg 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-09-35-1024x640.jpg 1024w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-09-35-480x300.jpg 480w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-09-35.jpg 1440w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>The \u2018powerful but cursed treasure\u2019 is a mask that belongs to the Night Masks. There have been references to this infamous group in previous games, but their real fame comes from their part in R. A. Salvatore\u2019s \u201cCleric Quintet\u2019 novels released in the early 1990s. This is a feared and dangerous band of assassins who were sent to kill Cadderly in their featured book of that series, and they are painted as a dark and efficient group of killers who never (well, aside from the whole \u2018killing Cadderly\u2019 thing) fail to get their mark. So for anyone familiar with the background lore, this sets up a compelling tale that is sure to be dark and deadly and full of twists and moral conflicts. I can\u2019t wait!<\/p>\n<p>Back in 2005 I wrote an article for GamerDad on the Neverwinter Nights Premium Modules (I updated it in 2006 after the final releases in the series, you can read it <a href=\"http:\/\/www.gamerdad.com\/detail.cfm?itemID=2675\">here<\/a>). In the article I highlighted each of the six modules. Six? But there are only five \u2018official\u2019 modules! That is true &#8211; the sixth was called \u2018Darkness Over Daggerford\u2019, which was canceled when Atari pulled the plug on the program \u2026 only to reinstate it to release \u2018Wyvern Crown of Cormyr\u2019 some months later. There are three ironies around \u2018Daggerford\u2019 &#8211; first, it was developed by none other than Ossian Studios. Second, as I said in the article \u201cIt is perhaps ironic that my favorite of the Premium Modules is the one that was canceled and released for free.\u201d<\/p>\n<p>The third irony is that the module was completed and ready for release in September of 2007, prior to the release of either the \u2018Mask of the Betrayer\u2019 or \u2018Storms of Zehir\u2019 expansions. So what happened? Apparently Atari needed to have a DRM system in place that would protect \u2018non exe\u2019 installations such as these modules. This was a greater challenge than Atari. Obsidian (makers of NWN2) and Ossian estimated, and it kept getting pushed back from patch to patch \u2026 and eventually came out as part of the recently released 1.22 patch. For those without a calendar handy, that is nearly an eighteen month delay &#8211; across two holiday shopping cycles &#8211; in order to develop a system to prevent sales loss to piracy. Perhaps that would count as a fourth irony.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gamesanityblog.com\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-23-53-300x187.jpg\" alt=\"nwn2main-2009-03-06-14-29-23-53\" title=\"nwn2main-2009-03-06-14-29-23-53\" width=\"300\" height=\"187\" class=\"aligncenter size-medium wp-image-1924\" srcset=\"http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-23-53-300x187.jpg 300w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-23-53-1024x640.jpg 1024w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-23-53-480x300.jpg 480w, http:\/\/www.gamerdad.com\/blog\/wp-content\/uploads\/2009\/03\/nwn2main-2009-03-06-14-29-23-53.jpg 1440w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><br \/>\nThe good side of this is that the resulting system only requires a single online-connected \u2018authentication\u2019 session when you first play, and that is completely transparent. Anyone who played the Premium Modules for the original NWN will recall that you needed to be online at the start of EVERY time you wanted to play a module. For those who &#8211; like me &#8211; are laptop gamers and not always in touch with a wireless network, this was a real hassle.<\/p>\n<p>So if you are a PC gamer and a fan of role-playing games, rejoice: one of the best small developers we have seen is about to unleash another excellent adventure, and with a budget price and unobtrusive DRM there is no reason to let it pass! As for me, I\u2019m already getting two characters ready for the adventure, since it starts at level 8. I will have a nice Elf Sorcerer named Trislyn Jast (my typical mage), and also a Deheriian Cleric named \u2026 you guessed it, Cadderly!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the greatest things about the original Neverwinter Nights was the ability to craft your own complete role-playing adventures with relative ease. This has led to a large body of modules that rival commercial games, and was eventually exploited by Atari in the form of several \u2018Premium Modules\u2019. Neverwinter Nights 2 also features a [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1920","post","type-post","status-publish","format-standard","hentry","category-miscellaneous"],"_links":{"self":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/1920","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/comments?post=1920"}],"version-history":[{"count":0,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/posts\/1920\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/media?parent=1920"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/categories?post=1920"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gamerdad.com\/blog\/wp-json\/wp\/v2\/tags?post=1920"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}