Game Reviews From a Parental Perspective!
Gaming with Children
Home Forums Review Archive Columns Feature Articles
Looking for the perfect videogame for your kids? Visit GamerDad's Videogame Review Archive.
GamerDad Site Search:
 
What is GamerDad?
Games are fun and excellent bonding tools. At GamerDad, we believe in Gaming with Children.

Note: GamerDad is intended for Parents.


Email Us, Visit our FAQ, learn About Us, Bookmark us now and join our message board. We update daily!





In Association with Amazon.com
Buy something from Amazon using this link, and GamerDad gets a percentage!

Home > Review Archive > Video Games > Results: Freedom Force

Freedom Force
by Andrew Bub
April 10, 2005

The World's Greatest Comic Book Game.

Reviewed for PC.

Format For Printing | Tell A Friend | Digg | Slashdot | del.icio.us

Scroll down for our Kid Factor.

GamerDad Seal Of Approval - 10+.  Click to learn more about our review seal. The World's Greatest Comic Book Game

モFor Liberty!ヤ ヨ Freedom Force liberates the role-playing game from the chains of fantasy and the strategy game from the stranglehold of post-apocalyptic sci-fi. モFor Freedom!ヤ ヨ Freedom Force leaves the player free to choose their own heroes, their own powers, and lets them toss a car at nefarious and cleverly named super villains. モFor Justice!ヤ ヨ Freedom Force does justice to the love millions of true believers hold for the super-corny conventions, quirks, clich←s, and characters of Silver Age comic book heroes. Itメs a clever homage to the super hero comics of the ム60メs lovingly wrapped around a solid tactical strategy game. Itメs fantastic, amazing, incredible, and above all, itメs charming, even for people who didnメt grow up reading comic books.



Secret Origins

Like a sixties era comic book by Lee and Kirby circa 1962, Freedom Force hangs on the thinnest and most illogical of plots. An alien race seeks to destroy humanity by dousing its criminals with Energy X, a mutagen that causes super powers in human beings. The idea is that the resultant super-villains will tear the Earth apart, facilitating an alien invasion of epic proportions. But one brave alien throws a cosmic wrench into this plan and escapes with enough Energy X to grant origin stories to a handful of Earthメs finest citizens.

Irrationalメs clever crew of creators touch upon every comic book clich← imaginable. Thereメs the patriotic hero (Minute Man), the lothario (El Diablo), the headstrong teen sidekick (Liberty Lad), the aquatic hero (Man Oメ War), the alien trapped on Earth (Mentor), the mystic (Alche-Miss), the brooding hulk cursed by the very powers that make him exceptional (Man-Bot), and thatメs only about half the heroes available in the single player campaign. Heroes enter the story in the contrived way heroes always meet in comic books: they fight. Then they become fast friends and team up against the bad guys. The love Irrational Games holds for the medium is in every line of code and every cleverly packaged clich←. From the cleverly named villainsラlike Nuclear Winter, Pinstripe the gangster, the mysterious Shadow, Mr. Mechanical, Deja-Vu, and many moreラto the bizarre perils the team faces: giant ants, marauding robots, commies, dinosaurs, aliens, and mythological gods gone mad. Anyone whoメs ever immersed themselves in Silver Age comics, or reprints of them, will instantly feel at home here. Even non-fans will ムgrokメ the references anyway, because theyメre so firmly entrenched in our culture. In spite of all the cheesiness, Irrational plays it straight and with ample respect. Freedom Force is not a parody; itメs a mushy love letter to Stan Leeメs hyperbolic prose and Jack Kirbyメs superhumanly dynamic poses.



Sequential Real-Time Art

Fortunately Freedom Forcesメs graphics engine is more than up to the task of rendering such heroism. With eye-popping colors and enough polygons per character to ensure our heroes and villains strike poses reminiscent of the source material. Special effects like El Diabloメs fire bolts, or Man ムO Warメs electrical attacks look perfect, and buildings crumble into pieces when struck. Characters dodge, punch, fly, lift and toss objects, with fluid animation and impressive physics. Toss a car down the street and it might snap light poles like twigs (which your heroes can use as bats) and slam into a building. When heroes they get struck, they fly through the air like rag dolls with damage indicators and word balloons like ムBiffメ, ムBamメ, ムKarroomメ, and my favorite, ムVerrangメ, to emphasize the action. The camera view can be spun, tilted, and the action is viewable from any angle. The gameメs many environments look fantastic, from the streets of Patriot city, to super-villain lairs, to tunnels deep within the Earth.

The game features two kinds of cutscenes, those using the game engine itself and ムoriginメ stories using single frame animation. The origin stories in particular are brilliant, featuring amusing bits of animation, fitting musical stings, and hilariously bad dialogue.

The audio is clean and extremely clever, especially in terms of its variety. From the Russian モNuclear Winterヤ dirge, to the psychedelic carnival music played when facing D←j¢ Vu. The writing is bad, but itメs Stan Lee bad, so thatメs all right. The voice acting is often intentionally bad and each voice actor does a perfect job emphasizing the wrong words to comic effect, yet avoiding the self-parody that could knock the whole atmosphere for a loop.



The Gameメs The Thing

All the comic book cleverness in the world wouldnメt make up for a bad game beneath and thankfully Freedom Force is also a remarkably solid strategy game in its own right. It uses a pauseable real-time engine and a menu driven interface to great effect. Itメs easy to pause the game, assign orders, and then unpause to watch the action. One useful feature is that you can set the pause to slow motion instead. You can set it from a still-too-quick half-speed to an almost frozen one-sixteenth speed. The only problem with the combat system is the characters donメt choose new targets, or change to more appropriate powers, on their own. If you assign Man-Bot to wallop a gangster on one side of the map, and Liberty Lad to toss a stun grenade at a thug on the other, youメre going to have to pause and reassign orders every time they defeat their current enemy, even if another thug is pumping the Man-Bot full of lead. This gets hectic when youメre multitasking several heroes at once, and you can control up to four on some maps.

A linear series of missions forms Freedom Forceメs campaign. It ranges from linked モmulti-issueヤ missions (with their own vintage and worn covers) to one-shot missions focusing on a particular character or two, cleverly aping the way comic stories are told. During the campaign characters grow and change by gaining experience, and you can choose how they develop by placing Character Points into their powers and abilities. The result is that, by the end of the game your El Diablo will be different than mine. Success in your missions gives you Prestige Points, which let you recruit in-game optional characters or custom heroes youメve created or downloaded from the Internet. Creating heroes is easy and already you can download skins and ムrecipesメ for your favorite licensed heroes from various fan sites. Just bear in mind that a character like Superman will be prohibitively expensive to buy with your Prestige Points in the game.



ムNuff Said?

Freedom Force is still the super hero game fans have been wishing for all these years. Itメs a terrific game and it brings with it a child-like sense of nostalgia kids will respond to and kids-at-heart will eat up. Like any good comic book, it also makes you hungry for the next issue and leaves all kinds of unanswered questions. Questions like: What will happen to Freedom Force next? What will Irrational do next? Why didnメt anyone else think of this first? What Super-Hero game curse?



Freedom Force is rated T-Teen by the ESRB because of "Violence." What they really mean is that the game has guns in it. Some heroes and most thugs use guns in the game and the ESRB has drawn a line to make games like this T-Teen by default. That's not fair because this is a perfect game for kids. Vibrant, funny, colorful, inoffensive, violent (in a 60's comic book way), and it will subversively teach kids how to play a strategy game. The story is rich, it's based on material kids have been reading since the 1930's, and there's really nothing here that'll harm even the most impressionable child. The game is about heroism and the violence isn't shocking, it's about being a superhero. The game also goes to great lengths to discourage irresponsible violence by punishing players for destroying buildings, objects, or harming civilians. The super group gets less prestige if those lines are crossed.
Suitable for 10+ to play alone but also suited for 7+ to play with mom, dad, or an older sibling.

This review reprinted with permission from Computer Games Magazine

Click to learn more about GamerDad's Kid Factor review section. This is a perfect game for kids. Vibrant, funny, colorful, inoffensive, violent (in a 60's comic book way), and it will subversively teach kids how to play a strategy game. Kid Factor by Andrew Bub

Format For Printing | Tell A Friend | Digg | Slashdot | del.icio.us

Home > Review Archive > Video Games > Results: Freedom Force
GamerDad Game Of The Year 2006

Best Games of 2006!


GamerDad 2007 Holiday Guide
Read the GamerDad 2007 Holiday Guide!

Game Info:
Platform(s):
PC

ESRB rating:
T - Teen

Score:




Visit the GamerDad Store and Buy Stuff!


Retroblaster - Free Online
Advertisement