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> Results: Wario Ware Twisted
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Each Wario Ware game that comes out, even though they are sequels, have always been the pinnacle of innovation. Well, OK, the GameCube one really wasn't innovative, but it sure did have some fun multiplayer modes. Wario Ware: Mega Microgame$ introduced us to the concept of rapid-fire mini-games. Complete each simple-yet-wacky three-second task to get whisked to the next one. The more you complete, the higher your score. Lose a certain number of games and it's Game Over. Wario Ware: Touched on the Nintendo DS brought the touch screen and microphone features of the DS into the mix. Now Wario Ware: Twisted, back on the Game Boy Advance, brings a new ムtwist' to the format (sorry, I couldn't resist).
Give your left thumb a rest, you won't need it here! You don't even use the directional pad! Instead, you tilt and twist the Game Boy itself to control the game. You may notice the box and game cartridge are a different shape than normal. That's because Wario Ware: Twisted has a motion sensor device built right into it! But it doesn't control like the old Kirby Tilt ムn Tumble game. You twist the unit around more like a dial, or a steering wheel. The game also has a rumble feature, giving you a little feedback when you turn, which actually proves useful. ![]() You see Wario Ware's quirky trademarks as you twist and turn to the mini-games. Stop a man surfing on a potato by tilting to make the ground flat. Twist again to get a ball out of a maze. Turn the system upside down to dump out the contents of a box! Twist the Game Boy around and around to screw in a light bulb! There's even a new take on the classic Wario Ware nose picking game. Half the challenge is trying to figure out what wacky thing you'll have to do next. Wario and his crazy friends are back with their own games, like Mona, Jimmy T., Dribble and Spitz, etc.. Nintendo fanboy 9-Volt even has a selection of classic Nintendo Entertainment System games with a twist. You've never played Super Mario Bros. quite like this! It's a blast! Graphics are simple and cartoony, just like the previous games. Sound is equally quirky with crazy vocal tunes and classic NES remixes all in one game. Play control is unique yet intuitive. You are always able to tell just how much you need to move the Game Boy to perform the tasks in the mini-games. Sometimes the game skews the viewpoint into a more rounded position so that it's easier to see what's going on as you jostle the screen around. Twisted is more challenging than Touched, but you can still get through the game rather quickly. Even so, there are hundreds of things you can unlock by playing the games, similar to the ムtoys' and gadgets in Wario Ware: Touched. Many of these unlockables are just useless novelties, but there are also plenty of full mini-games that are tons of fun on their own. Mewtroid, Apple Assault, and Pyoro R are my favorites. Plus you can always keep going back after you beat the game to top your high scores, so there's plenty of replay value. Another way that this game is more challenging is that they kind of changed the way the scoring system is done. In other Wario Ware games, if you lose a mini-game, you lose a life, but still get one point added to your score as you move on to the next game. In this one, if you lose a mini-game you won't get a point added to your score. This makes attaining the high score a little trickier. Wario Ware games are perfect handheld games because you can play them for one minute or one hour and stop anytime you need to. I did find one difficulty with this portable game that you might not think about. You have to calibrate the game cartridge by staying still so the game knows which way is up. But you can't play this game in a car if you're moving on a rough road because you won't be still enough for the game to calibrate! But that's OK, all that twisting around in the car might make you carsick anyway. But other than that, Wario Ware: Twisted is pure fun.
Will your kids like this game? Well, I can't get my little brothers to stop playing it, if that answers your question. There's plenty to do, they won't get bored with it. Some reading skill is helpful when a word flashes by, telling you what to do in the games, but it's not totally necessary. The only questionable content would be some toilet humor in the games, like nose picking. I imagine tilting the Game Boy would be more intuitive for younger gamers, and they'll have a lot of fun with the silly games. It's definitely a good pick. (Pun intendedラed.)
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