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Home > Columns > Unplugged > #42: Five and Dime

Unplugged #42: Five and Dime
by Dr. Matt Carlson
January 16, 2006
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Time for the Doctor to put his money where his mouth is, what has he played lately?


It is a growing trend for the movers and shakers within the board game hobby to compile a "Five and Dime" list of all the board games they've played over the course of the year. What, you say you don't keep track of the various games you play over the year? Well, that may well be a healthy attitude, but have no fear as you can now boardgame vicariously through me, as I have kept track of most of the games I played in 2005 and am prepared to list them for you now.

Five and dime lists were created as a way to recognize those games that were played the most throughout the year. "Dimes" were those games that were played 10 or more times, while "Fives" were unsurprisingly the games played five or more times that year. 2005 was a pretty good year for me, as I started up a board game club at the High School where I teach, guaranteeing I got a solid game or two in every week even if my schedule was busy. Unlike many board game enthusiasts, I don't play with a weekly group of board gamers so fall far short of the more prolific gamers in the hobby ヨ there are those who add "quarters" or even "dollars" to their lists. To compensate, I am also including in my "Nickel" list those games that I was able to get played at least four times. I find these lists rather revealing as they don't necessarily show which games are a player's favorites. They show which ones actually make it to the gaming table. For instance, I do like more complex games like Puerto Rico and El Grande, but neither show up on my lists as I more often play lighter games as I am often introducing modern board gaming to new players. Finally, you will find these lists often emphasize shorter games. Since they take less time to play, they can be played more frequently.

On to the lists!



The "Fives" - Games Played 4 or more times this year:

Dilbert: Corporate shuffle by Wizards of the Coast
This is just a licensed version of The Great Dalmuti which is itself a derivation of Rich Man/Poor Man. All cards are dealt out to the players who must then discard them, always playing a lower number than the previous card played, passing if they cannot play. Whoever starts the round can play multiples of the same card, and then all players must also play with the same number of multiples. It can be played with a standard 52 card deck, but The Great Dalmuti deck is particularly fun. It has a single 1 card, two 2 cards, and so on up to 10. Two wilds are present which can be anything from 1 to 10. Finally, there is a 0 card (the very highest) and an 11 card which goes to whoever wins the round on which it was played. (It is very hard to get rid of it.) The simple rules and fast game play make it perfect for larger casual gaming gatherings. The Dilbert version is out of print but is hilarious as each card number is given a name (1 would be CEO, etc...) and each card has a different single-panel Dilbert cartoon.

HeroScape by Hasbro
Those who've read my previous reviews will know how much I enjoy this very lightweight fantasy wargame with its many plastic figurines. A simple, straightforward combat system is combined with excellent modular terrain and very pretty plastic army-men type figures to create a game no stereotypical young boy should be without. There are several expansions available that add in new terrain and new units to play with, but are unnecessary to enjoy the main game. Thankfully, the expansions are not collectible, but do be aware that if you start playing the game you may develop a desire to expand your army options, just for the sheer fun of playing with more plastic action figures!


Bang! by Mayfair Games
This game is a sort of upgraded Mafia or Werewolf game, where each player has a secret identity ヨ Sheriff, Deputy, Outlaw, or Renegade, and then play cards to eliminate their opponents. It has a Wild West theme so players collect cards that represent guns, horses, and dynamite and use them to try to eliminate each other. One intriguing mechanic comes in the form of range. Players start only able to shoot at their direct neighbors, and can expand their targets only after playing longer range gun cards. If it interests you, check out the Unplugged Review.

Cartagena by Rio GrandeRio Grande Games
It has been out for a few years, but I just discovered this game that is often described as a Pirate themed advanced Candyland. It made it onto my "Five" list during the last half of last year and I expect it to make my "Dime" list next year. Players take turns playing cards to advance their set of pawns across the modular board. Play a "skull" card and advance your piece to the next unoccupied skull space. Time your card playing well and you can skip far ahead if several skull spots are already occupied. Since you cannot freely draw cards, strategy must be employed as to when to sacrifice forward movement in order to increase one's cards held in hand. A more complete description of the game can be found in the Unplugged Review Archive.




Gloom by Atlas Games
I haven't yet had a chance to write a review of this fun little depressing card game, but it deserves a mention. The cards are made of that nice clear plastic material and are one of the best features of the game. Players start with a family of woe begotten people and attempt to make their lives as miserable as possible - presumably, the more miserable their life, the better their afterlife. However, other players are also seeking to do the same and will often play happy events (such as an inheritance, or a nice wedding) on your cards. The clear cards come into play as cards are played one on top of another and even though a new card may be laid on an old one, some of the aspects of previous cards might still be in effect. As the positive events provide game advantages, some players will choose to play them on their own people, intending to play over them later. There are cards that cause the death of characters, and choosing when to "bump off" your own or your opponents' characters is part of the strategy. The game ends when one family is entirely eliminated and the points for all the dead characters are totaled. Whoever has the least number of points (usually in the negative digits) is declared the winner.

Heroes Incorporated by Quest Machine
Quest Machine is unfortunately closing up shop, but they managed to produce of the best superhero board games around. It doesn't include any famous characters, but playing the game definitely gives one the "feel" of a superheroic game. Various crime tokens wander around the tile game board while players maneuver their two hero pawns to the crime locations in order to combat them. The superhero characters all have slightly different powers and can also be upgraded throughout the game, requiring players to adapt to strategies appropriate for their own characters. I found it quite fun inmy review. If you find it intriguing, try to find a copy fast as it is now out of print.

Memoir '44 by Days of Wonder
Several Days of Wonder games make it on to the list, as I reviewed them last summer and gave them a good run-through. I suspect that Memoir '44 will have the longest staying power of the three. It is a very simple, but still excellent light war game. Two players fight out combats on a game board using high quality plastic figurines of tanks, artillery, and infantry. Simple, but effective, rules provide for terrain modifiers and other hazards of war to preserve that war game feel. The game comes as a two-sided board with terrain and buildings provided as cardboard tiles. In this way, many possible scenarios are possible, and no two games need be the same. I particularly enjoy the provided and online scenarios that also include historic background relavant to the battle that is being simulated. For even more combat fun, two copies of the game can be combined to create a multiplayer grand battle for up to four players on a side. It is no wonder this Days of Wonder title was included in the 2005 Unplugged Holiday Guide

Shadows over Camelot by Days of Wonder
When I first reviewed this game I enjoyed it immensely. As the months have gone by, I haven't played it as frequently, but I still regard it as a great example of a cooperative game. Players each take on the role of Knights of the Round Table, while one player may also be designated a traitor. The loyal knights attempt to accomplish knightly tasks by moving around the game board and playing appropriate cards from their hand. Meanwhile, the traitor attempts to subtly foil the knight's plans without being revealed.

Fist of Dragonstones by Days of Wonder
I enjoy a good auction game, and Fist of Dragonstones is nothing but auctions. Players bid on a set of cards to earn dragonstones or to score points using dragonstones. Two special cards are added into the core deck each round, which makes every game slightly different. If you like auction games, this is a keeper. If you want to know more, read the full Unplugged review.



Games Played 10 or more times this year:




For Sale by Uberplay
Uberplay wisely obtained the American printing rights to this European card game and it is far and away my most played game for this year. I gave it high marks in my review of the title, and it continues to impress me. Players bid to acquire cards from a set of cards numbered 1 to 30 representing houses. They then turn around and use those cards in a blind bidding auction that represent selling those same houses. A single game can be played in 20 minutes and the rules are simple enough to teach even boardgame-shy players. The basic strategy of buying cheap and selling expensive is easy for anyone to grasp, so even beginners have a decent shot at winning the game. All this comes in a small tissue-box sized package, making it easy to carry to group functions. For people who haven't tried the new sort of modern board games, playing For Sale opens up entire new horizons about what a card or board game can be.


For those curious about how I might even have the patience or organization to keep track of the various games I've played, the very popular and useful web site: www.BoardGameGeek.com provides a very easy interface for members to keep track of the games they play. In fact, if you wish to learn entirely too much about the games I play, my game collection, and even the rankings for most of my games. Just look at the user profile for "Happycamper". The BoardGameGeek is the largest single repository of information about board games on the internet. Other sites, such as GamerDad Unplugged, are great for reviews and opinions, but if you ever need a copy of lost rules, want to see if a favorite game has an expansion, the BGG as it is called is a nice resource. If Five and Dime lists intrigue you, a large compilation of five and dime lists of many board gamers can be found at Five and Dime Home. At the time of writing, the results for 2005 had not yet been published.



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