Game Review: Zhu Zhu Princess (DS)
Game Review: Vertigo (PSP)
Nintendo 3DS
Game Review: Jikandia: The Timeless Land (PSP)
Game Review: Okamiden (DS)
Okami was my Best Game of the Year for 2006. It was originally on the PS2 and later ported to the Wii. In the Zelda-style game, you played as a white wolf deity and had to save ancient Japan from evil. It featured beautiful unique graphics that looked like a Japanese painting and clever gameplay gimmicks like the Celestial Brush, which allowed you to draw on the screen to solve puzzles and defeat enemies. Now, finally, the sequel is here on the Nintendo DS. And it’s good. VERY GOOD.
Kinect 1st Impressions
I think the Kinect is a terrific technology, but that shouldn’t surprise anyone, I was a huge Eye Toy for PS2 advocate and motion gaming has always loomed large in my career. Back then I called the Eye Toy “the Nintendo product Nintendo didn’t make.” The Wii proved Nintendo had ideas like this but now, I think, their thunder is stolen. Microsoft owns the “movement” genre and that might be bad news for Sony and Nintendo. I haven’t tried the PlayStation Move, so I might be off base, but what I see in Move is Wii 2. Wii 1 was great, but the motion controls never really felt vital outside of the major showcases like Wii Sports. Kinect, requiring no controller, isn’t limited to doing things the Wii way. That could be crucial moving forward.
Dance Central
I can’t dance. Oh, I can keep a beat and I can move well. If choreographed, I can pull off everything but the athletic stuff. My problem is a lack of confidence coupled with an inability to remember current dance moves. If I’m at a wedding (or presumably, a club) I cannot do anything but flail around biting my upper lip. Since I’ve learned so much from gaming, I wondered if there could be a game solution. There was Dance Dance Revolution, and it was great, but it’s footwork and has nothing to do with arms, so it’s not actually dancing. The Wii maybe? Better, but still limited. The Kinect and Dance Central changes everything.
Game Review: Bit.Trip Flux (WiiWare)
Game Review: Phantom Brave: The Hermuda Triangle (PSP)
Available on March 8, 2011 for PSP and PSN, Phantom Brave is a strategy RPG that turns everything you know about the genre upside down! Play as Marona, a young orphaned girl who has the power to communicate with spirits. Her guardian is Ash, who died trying to protect her parents from evil, and is now a phantom. Ash and Marona use their powers to help people so they can earn money to buy their island home. But soon they’ll end up saving the world in the process!
Game Review: Hyperdimension Neptunia (PS3)
Hyperdimension Neptunia is a typical turn-based Japanese RPG with a not so typical storyline and characters. The premise pokes fun of the video game business and its companies and consoles. A land called “Gameindustri” is ruled by four Goddesses, each one loosely representing a major game console maker (Wii, 360, PS3, etc.). One of these Goddesses, Neptunia, is cast down to the world below. Now as a human, Neptunia must use her transformation powers to defeat evil and unite the worlds in Gameindustri.





