View from the Vault Part 2: How I stopped worrying and learned to love the game

Wow … my first entry got a lot of attention. While there were only a few comments here, on two different sites the post sprang forth into 4+ page threads. One site is more biased towards ‘next gen’ consoles (i.e. X360 and PS3) and the other one is more biased towards PC gaming. Each one took something different and ran with it … but in neither case was much time spent talking about the actual game. So let’s fix that this time ’round.

Well, maybe a few comments first …

I mentioned before how cool the opening sequences were, but want to emphasize that again. Getting started in a RPG is always tricky – you want to get the player involved with their character and the story, but also want to get them familiar with the mechanics, and also allow them choice and control over how their character starts the game. You need to provide loads of contextual information without boring players uninterested with reams of statistics to death, and that is not an easy thing. Personally I love the nuts and bolts details, and there was plenty there for me (of course, I also already knew stuff from the original Fallout games) … but the game does a great job of making it a friendly experience for players new to the franchise and new to that sort of game in general.

I also want to comment on the whole link to Oblivion. I really liked Oblivion, though at 4/5 my scoring was definitely on the low end – but then, looking at the comments made more recently by many reviewers in retrospect, it seems pretty clear that my view represented a better hype-free assessment than the frothing 12 out of 10 scores given out when the game launched. But I always made the distinction that Oblivion was best enjoyed as a fantasy action game in an open, sandbox world. Trying too hard to find real hardcore RPG elements or role-playing in general would only lead to disappointment.

That ties in to Fallout 3 due to the whole ‘Fallout 3 is Oblivion with guns’ thing. Yeah, in some ways it is … but make no mistake: Fallout 3 is a real, hard-core RPG, and one that ranks up with some of the better ones of the last few years. Again I am pulling back from the frothing hype of lines like ‘… as close to perfection as any game ever made’, as there are flaws falling like rain throughout the game. But from the minute you enter MegaTon (really before, but it didn’t matter then) you will see skill checks and choices with consequences everywhere. In short, a solid hardcore RPG.

I continue to search out the answer to the question: is it as good as the originals in terms of writing? In general, so far I would have to say pretty strongly ‘No’. But again, don’t take that as any indication that the writing is bad – in fact, I think it is quite good and better than most recent genre games. It is more that the original Fallout games are in that rarefied pantheon of games like Planescape: Torment and The Witcher that feature transcendent writing and dialogue. I do find that I would like more robust personalities in the characters – the ‘nutty wife’ in one town is pretty tame, and in fact the whole town is full of fairly tame characterizations of what is supposed to be a collection of highly divergent personalities.

There have been some fun quests: the sadistic research for the ‘Wasteland Survival Guide’ is made worth it due to Moira’s little quips. The ‘Family’ quest offered some solid choices that reflect upon your character’s morality and offer good opportunity for role-playing … and I can’t help but wonder if it will make an appearance later in the game.

Perhaps the one that tickled me the most was ‘Those!’. An obvious take-off on the classic 50’s monster movie Them!, the quest uses a title from an unfinished Invader Zim parody of the movie (I don’t know much of Zim, but figured there might have been a parody with that name … and there was). It provides a nice microcosm of a world attached but separate, and even pulls you into the sewer system for some final battles. It might be the first time you die more than once on a quest, but if not it will likely mark the most deaths in rapid succession – not an easy quest to complete! Once again you get to make some choices, and can even make a ‘bad’ choice and use some of your skills to talk your way back into getting the ‘good’ reward, effectively ending up rewarded twice for the same quest!

There have been loads of other things … some good, others not as good. Traversing the Wasteland can get boring, and some of the encounters get quite repetitive … something Jeff Vogel referred to as ‘trash collecting’, stuff you have to do to gain levels and experience. But there have been some really cool combat encounters as well.

I guess I have to mention the control thing one final time – I played for a bit with my wireless XBOX360 controller, and the use of the PipBoy 3000 feels much smoother and more intuitive in that setup. Obviously by now it is second nature to me using the keyboard and mouse as well … but I cannot help but think that the most universally accommodating approach would have simply been to add keymaps that would take you directly to the Map, Inventory and Character screens.

Overall I’m having a blast, and can’t wait to get more time on the game.

No Responses to “View from the Vault Part 2: How I stopped worrying and learned to love the game”

  1. I completed the Wasteland Survival Guide questline last night, and really enjoyed how it forces you to go out there and explore the world. My only major complaint thus far (other than the substandard character animations) is exploring DC. That city is so ridiculously hard to get around in, that I was super-relieved when the WSG quests pointed me in the opposite direction.

  2. Georgetown was a pain like that also … I wandered around for quite a while, through tunnels … and ended up back in the same spot.

  3. Why are people saying this isn’t a FPS? Of what i’ve seen, it looks like one.

  4. “Why are people saying this isn’t a FPS? Of what i’ve seen, it looks like one.”

    It is played from a first person perspective (you CAN play 3rd person … but just don’t, trust me on this) and a large amount of shooting is involved in combat which can be done in real time … but it still isn’t a FPS. It is an RPG played in first person perspective.

    You *can* play it like a FPS, but as I have recently played Crysis: Warhead, Brothers In Arms: Hell’s Highway and Far Cry 2, let me tell you that as a straight FPS Fallout 3 just isn’t that great. In a real FPS your ability is based on … well, your personal ability to quickly line up and snap off shots. In Fallout 3 your shots are also tied to your characters attributes and tag skills.

  5. What is innovative in this game?

    What would you have thought of the story if Fallout3 came out in the 90s before the other games?

  6. War. It never changes.

    I’ve been waiting to make comments until I played what I thought was enough to get a good feel for the game, and like you have said Mike, there is good news and bad news. The start, like you said, is awesome. Starting out literally being born is great. Having just played Fable:The Lost Chapters made me really appreciate this type of beginning, but FO3 does it much better. The story, I think is top notch and agree with you that while not quite on par with the FO1, FO2, or what I have seen of The Witcher, it is still much better than most games out there. The radio snippets from Three Dog are humorous as hell.

    I kind of disagree with you on the while ‘first-person’ vs ‘third-person’ view though. Yes, combat is much better in first-person, but I like the third-person for wandering around the wastes, at least in the open areas where the camera doesn’t get confused. In buildings and close in space the first-person is better. The rendering of the DC Wasteland is, well, breathtaking. I think Bethesda really did a great job on the immersion side of things with both the audio and video being top notch.

    My biggest complaint is the same as it was in Oblivion, and something you touched on, the control scheme. I understand the need to make it possible to have a lowest common denominator control scheme so that it will work with consoles, but I feel that Bethesda has again slighted the PC users in not even giving us the option to take advantage of the keyboard/mouse controller options. Lion’s Head did with Fable:TLC, why can’t Bethesda? I can’t imagine it would be too difficult to add that on.

    My only other complaints are about quirky things that have carried over from Oblivion because they share the same engine. Stuff like some of the animations, NPC behaviors, some strange camera behavior in third-person, and clipping issues.

    That said, I am having a blast playing the game and losing much sleep because I am staying up way to late. I look forward to seeing what the community does with FO3 as well. Since it is based upon the Oblivion engine I assume that you can write mods for it just like they did for Oblivion. And perhaps I will give it whirl with my 360 controller, see if I like it.

  7. Rich – your ‘everything but … ‘ comments on the 3rd person view pretty much prove my point. I have used it on occasion, but find it sort of wonky and since I’m a big FPS fan and never really care about seeing my character anyway I just stick to FPS mode.

    I have started to see a few more ‘out of sequence’ errors … if you find someplace that is part of a quest before you find other more logical places, you might get dialogue that makes no sense or reveals things that you don’t already know … I’ve seen both.

  8. “And perhaps I will give it whirl with my 360 controller, see if I like it.”

    I think it depends … I personally can’t stand using the X360 controller for FPS-style stuff,so I preferred using the keyboard & mouse and just dealing with the PipBoy interface.

    But I agree … this is far from perfect, definitely not a ‘top 10 RPG’, but it is a wonderful game that I’m thoroughly enjoying.

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