One More Quest is a unique entry into the world of tabletop role playing games. When I say it is a dice-chucking RPG, I mean it LITERALLY is a dice-chucking game. The value of the die rolled is not as important as where it lands on the table. Players must toss one or more 6 sided dice onto the table, trying to get them to land in the center of a target ring. Rolls closer to the center represent a better outcome. As with most RPGs, players create characters with abilities and skills which give them advantages to specific situations. What brings particular levity to the game is the requirement that players must toss their dice in a certain way, depending on the situation. Are you doing a stealth check? Make your roll crouching low to the table? Some sort of intelligence check? Bounce it off your forehead, etc.. Players’ skills provide bonuses, but also incur a “cost” such as a ranged attack requiring rolls from a step away from the table. These can be combined so one might end up rolling extra dice with bonuses, but throw them backwards, with your off hand, and they must bounce twice before hitting the target. Clearly the game is not going to provide a dark, long-term strategic RPG, however it can provide a night of hilarity as long as everyone knows what they’re getting into. I’m posting a note about the game because it is currently up on Kickstarter for just a few more days. If it sounds like it might be your cup of tea, feel free to check it out! Read on to find further thoughts I’ve had about the free playtest copy that is available.
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Tags: Game Reviews, Unplugged