All posts tagged 'Unplugged'

Dungeon Dice (Boardgame)

A rollicking series of dice rolls determine your fate as you fight monsters to level up and gain loot in Dungeon Dice. Despite the dice, the players have meaningful decisions such as when to push their luck, when to commit their nonrenewable resources, and when to burn resources just to punish (and/or annoy) the other players.




Dungeon Dice
Publisher: Potluck Games
Ages: 8+
Players: 2-4 (5 w/expansion)
Time: 20-30 minutes
(Review copy provided by Potluck Games)


Super Mario: Level Up! Boardgame

Combining bluffing and voting, Super Mario: Level Up! has players vie to advance their secret Mario characters to the top of a spiffy 3D board and elect one of them the champion. A successful vote ends the round and players score based on the positioning of the characters shown on their secret character card. Repeat for a total of three rounds and the player with the most points is the winner. A fairly quick game, it rewards planning but players can take some risks to boost their score.



Super Mario: Level Up! Boardgame
Publisher: USAopoly
Ages: 8+
Players: 3-6
Time: 10-30 minutes
(Review copy provided by USAopoly)


Fluxx, the edumacational versions (Boardgame)

The somewhat silly, chaotic game of Fluxx comes in a huge variety of themes. Math Fluxx and Chemistry Fluxx are now options that make a fun little game that combines learning with quick (chaotic) gameplay.

Chemistry Fluxx or Math Fluxx
Publisher: Looney Labs
Ages: 8+
Players: 2-6
Time: 5-30 minutes
(Review copy provided by Looney Labs)


Codenames Duet (Boardgame)

In the cooperative game Codenames Duet, two players alternate giving one word clues to each other hoping the other player will select specific words out of a 5×5 grid. Clues must be flexible as the players have a limited number of clues available to suss out the needed 15 words, but they can’t be too general as several words on the grid result in an immediate loss when chosen. Codenames was a great party game (played between two teams with a clue giver for each) and Codenames Duet brings that fun gameplay to a cooperative, two person game.



Codenames Duet
Publisher: Czech Games Edition
Ages: 11+
Players: 2
Time: 15 minutes
(Review copy provided by Czech Games)


Betrayal at Baldur’s Gate (Boardgame)

Part story, part game, Betrayal at Baldur’s Gate is never the same game twice. Players start the game exploring the city of Baldur’s Gate. About halfway through the game changes into an entirely new experience when one player becomes the traitor and begins to work at cross purposes to the rest of the players. Neither side knows the other’s winning conditions until the contest is over. Betrayal at Baldur’s Gate takes the gameplay of the popular Betrayal at House on the Hill (released in 2004) and blends it together with a strong Dungeons and Dragons theme. The result is a fun, narrative rich, slightly horror-esque delve into the Forgotten Realms.


Betrayal at Baldur’s Gate
Publisher: Avalon Hill / Wizards of the Coast
Ages: 12+
Players: 3-6
Time: 60 minutes
(Review copy provided by Wizards of the Coast)


Hasbro Fun Night (Party Games)

The party game has evolved from the days of Charades and Trivial Pursuit. Here are a pair of games from Hasbro that are less “game” and more “party”, but should supply plenty of laughter.  Speak Out has players trying to pronounce words while their lips are spread apart, and Pour Taste simply challenges players to drink from a cup full of a little bit of everything.





Exit: The Game (An Escape Room in a box)

Escape Rooms have been growing in popularity and fans now have a way to have a similar experience in their own home. Several companies have released an “Escape Room in a Box” style game that provides an Escape Room experience through a consumable game. (As you play, the components are destroyed.) Just this week, Exit: The Boardgame, was honored as one of the two “Games of the Year” in Germany. Today we’ll take a look (without spoilers) at one of the Escape Room options, Exit: The Game.




Carrotia (Boardgame)

Carriotia has players cooperate to quickly build a progressively bigger maze, moving their rabbit to collect carrots when they finish. A timed section has players laying out maze tiles to connect the start and end points of the maze, followed by an untimed phase where players take turns moving about the board trying to pick up the placed carrot tokens. The rabbit must exit the maze in a limited number of moves, and things can get complicated as various birds also move about and can affect the board. Complete three progressively larger mazes and then count your carrots to measure your performance. Thirty carrots is an incredible score, while collecting only ten carrots means there are hard times ahead this winter.

Publisher: Mage Company
Ages: 8+
Players: 1-6
Time: 30 minutes
(Review copy provided by Mage Company)


WizKids RPG Miniatures Update

Another round of nifty little plastic figures have been released by WizKids. A new line of minis complements the recent Pathfinder Curse of the Crimson Throne adventure path. In addition, two special sets of player-character minis have been released under the Dungeons and Dragon label. The pair of releases are interesting because each contains the same six characters, but the first release shows them at a low level while the follow-up release arms the miniatures with much more advanced and/or epic looking weapons, armor, and tools. As usual, these prepainted minis aren’t cheap, but they’re fun to have on hand to help set the tone and sort through the complexities of battle.


Pathfinder 2017 Update (RPG)

The Pathfinder RPG keeps chugging along with recent releases including a remake of the urban-based adventure-path (campaign), the Curse of the Crimson Throne. Other supplements include the Bestiary 6 (with a number of high-level monsters) and the Adventurer’s Guide full of secret and not-so-secret organizations for your world. I’ve also recently found out Paizo has even made the content of well over a dozen of the game’s rules and supplements freely accessible online!