Imagine a game set in the 80s where kids on bikes explore their local town. While dealing with every-day problems of parents, bullying, and homework they simultaneously need to sort out strange, otherworldly happenings that somehow just don’t seem to grasp the attention of the adults. One’s first thought may be to think of the Netflix series, Stranger Things but I’m actually referring to the role playing game, Tales from the Loop. The Tales from the Loop role playing game (tagline: Roleplaying in the ‘80s That Never Was) was actually conceived as a stretch goal of a Kickstarter project over a year before the Netflix series ever aired. The Kickstarter project actually set out to compile the hauntingly nostalgic art of Simon Stålenhag of Sweden. His images contrast the everyday life of living in a small town in the 80s, juxtapositioned with what-if images of robots and alien technology. The two art books were easily funded, and a stretch goal was set out (and met) to create a role-playing game based on the art. In a serendipitous moment, the role playing book was released just a few short months after the Stranger Things series and the hype from the Netflix series helped to push the role playing game into the limelight. Jump forward a few years, and publishers have now released a Starter Edition of the game, containing premade characters, the basic rules, dice, and a short playable scenario. Combined with Simon Stålenhag’s surreal art, the box serves as an excellent introduction to the core mechanics and standard backstory for the game. (One final aside, we’ve now come full circle for both Tales from the Loop and Stranger Things. You can watch Tales from the Loop on Amazon Prime and there’s a version of the D&D RPG based on the Stranger Things series on Netflix.)
Tales from the Loop (Roleplaying in the ‘80s That Never Was)
Publisher: Free League Publishing
(Review copy provided by Free League Publishing)
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Tags: Game Reviews, Unplugged