The popularity of the Dungeons and Dragons roleplaying game continues to gain traction, particularly with the college/young adult set. With the advent of streamers (gamers who put their D&D sessions online, many of the most popular ones made by voice actors and other entertainment professionals) more and more people are being turned onto the hobby. The current edition of D&D (now in its 5th Edition) has gone back to its “roots” making the game play faster and allowing more “theater of the mind” style play. Gamers can still bust out miniatures and terrain (such as those published by WizKids’ Icons of the Realms line) and have their tactical battles, but it is no longer a necessary component of every game night. In tandem with the new edition, Wizards of the Coast has stepped back from releasing supplement after supplement with enough frequency to cause a glut of books for gamers to buy. Instead, they’ve focused on just two or three big releases each year, allowing gamers to stay “current” with all the books without breaking the bank. This past year, they’ve released two big supplements and one big adventure path. The Tomb of Annihilation takes players through a dinosaur-infested jungle adventure, Xanathar’s Guide to Everything greatly expands player options, and Mordenkainen’s Tome of Foes provides GMs with new background information and more of the higher-level monsters to include in their games.
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Tags: Game Reviews, Unplugged