5th Evolution – Carbide City (RPG)
Tabletop role-playing games continue to grow in popularity, with hipster/influencer/famous folks taking it up and thus rubbing off on their followers. Growth in RPGs of all systems and genres are on an upward trajectory. The default is good old swords and sorcery with blade-wielding armsmen and spellslingers going toe to toe with monsters of all types. Other genres exist out there (horror, western, modern/spy, etc…) but one of the hardest to pin down is a game where the players take on the role of superheroes. My personal favorite system, Champions, does a superb job of letting a player create exactly the hero they want while also keeping the power level between characters fairly balanced. However, Champions is also called an RPG for accountants and its combats are not for the faint of heart. The 5th Edition of Dungeons and Dragons is the most popular game out there at the moment and folks have tried to adapt that system into all sorts of new genres. Folks over at Limitless Adventures are attempting to fuse 5th Edition rules with superhero stories and characters, calling the new rules 5th Evolution (or 5evo for short.).

Spintronics is a mechanical model of electrical circuits using gears and belts to simulate the flow of electricity. As the final hours of the
I feel like a broken record, but the Dungeons and Dragons role playing game continues to gain traction, particularly with the college/young adult set. Whether it is streamers, or pop culture icons (I suppose some are both) the hobby continues to make inroads to mainstream culture. The pandemic actually helped, as players turned to digital ways to connect and play with friends. When the current 5th Edition came out in 2014, it had been greatly revamped to make the game simpler and faster for new players while attempting to reclaim much of the early flavor of the game. Not content to sit on their laurels, for the past couple years, the makers of D&D (Wizards of the Coast) have gone to diversity training and are now putting out resources and other changes to make the game friendly to people of all walks of life. The creators have realized that it is just a game, and while it is an important one to many people there is no reason to have rigid rules on the “right” way to handle races, classes, and gender types. Several recent releases and themes continuing into the summer months give players even more ways to make their fantasy worlds their own. Kicking off this new direction was Tasha’s Cauldron of Everything, released last fall (2020.)
As a fan of cool technology and a gamer, I was quick to embrace 3D printing to trick out my gaming habits. In the past, I’ve dumped a fair bit of money on cool 3D terrain to add splash to my role playing games. Not long after that, 3D printing really came into its own and it was feasible to print your own 3D terrain tiles. One of the newest 3D terrain-related kickstarters (ending soon) is
Loony Labs has two solid game lines going for it. One is the chaotic but entertaining line of Fluxx games, and the other is its line of games based around a set of of colored plastic pyramids. Sold in many different ways, the pyramid line is now available in several small box releases. Homeworlds, reviewed here, is probably the deepest and most strategic of the games released. In a sort of space-chess way, the pyramids in the game represent ships and planets, with each color of pyramid granting a player different powers when used. The goal of the game is to mess with the enemy player’s homeworld and trigger a win.
Loony Labs has two solid game lines going for it. One is the chaotic but entertaining line of Fluxx games, and the other is its line of games based around a set of of colored plastic pyramids. Sold in many different ways, the pyramid line is now available in several small box releases. Ice Duo, reviewed here, is actually two games in one. Ice Dice is a push your luck style game of rolling dice to collect pyramids while Twin Win has players moving pyramids around the board in order to arrange them in a specific (secret) configuration for the win.
While it may be hard to get out of the house, fans of escape rooms have alternatives that can be played at home. Deckscape, one of several lines of at-home escape room games, is a complete escape room experience in a (large) pocket-sized box of cards. Obviously, it can’t take the place of an in-person, physical escape room, its nonlinear progression through many puzzles may be the next best thing.
Strike – a simple, quick game of dice-chucking goodness. Players take turns rolling (or throwing) their dice into an arena inlay in the box. Remove any matching dice and leave the rest for the next player. The last player with dice is crowned the winner of the game. The idea is simple and the execution is spot on, making Strike a fine game for the start of a gaming evening or quick break with the kids.
Unrailed is a simple co-op game of cooperation where there are a limited number of tasks to be done, but the players have to juggle them all to keep the game going. Players try to manage a self-propelled train that manufactures its own rails as it moves across a retro-pixelated landscape. The game becomes a balance of clearing a path, feeding the train raw materials, while keeping an eye out for in-game bonuses. While not particularly complicated, its casual play style can be fun with the right crowd.
